Person: {
face_keypoints_2d?: number[];
hand_left_keypoints_2d?: number[];
hand_right_keypoints_2d?: number[];
pose_keypoints_2d: number[];
}
Type declaration
Optional
face_keypoints_2d?: number[]
Optional
hand_left_keypoints_2d?: number[]
Optional
hand_right_keypoints_2d?: number[]
pose_keypoints_2d: number[]