Person: {
    face_keypoints_2d?: number[];
    hand_left_keypoints_2d?: number[];
    hand_right_keypoints_2d?: number[];
    pose_keypoints_2d: number[];
}

Type declaration

  • Optional face_keypoints_2d?: number[]
  • Optional hand_left_keypoints_2d?: number[]
  • Optional hand_right_keypoints_2d?: number[]
  • pose_keypoints_2d: number[]